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Tag Archives: modifier
Creating Lofts in 3D Studio Max Using One or More Shapes
1. In your scene, create a line or a shape under the Splines tab. This will be your Path. 2. Next, create a shape of some sort. This can either be something drawn or a standard shape, like the rectangle, … Continue reading
Posted in 3D Studio Max
Tagged 3d, 3d studio max, architecture, design, developer, loft, lofting, modifier, multi, multi loft, multiloft, multiple, path, polygon, render, shape, Tutorials, visualization, web
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Introduction to the Shell Modifier using 3D Studio Max
To use the Shell modifier, create any geometric shape (object) by clicking on the Create (arrow) icon on the right side of the screen. For this example, we will use a Box with the parameters set to: Length: 200 Width: … Continue reading
Posted in 3D Studio Max
Tagged 3d, 3d studio max, architecture, design, developer, face, material, modifier, multi, multi/sub-object material, oni, polygon, render, shell, sub-object, Tutorials, visualization, web
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pharrison@onidesignstudios.com
